| finding objects coderpr | |
|
+4..::UnLeasheD::.. TheElusiveVirus checkmate [HACK]LeaderDandino 8 posters |
|
Author | Message |
---|
[HACK]LeaderDandino Clan Leader
Posts : 362 Join date : 2012-02-12 Age : 29 Location : usa, south carolina
| Subject: finding objects coderpr Sat Mar 03, 2012 12:12 pm | |
| hey, how do i find an objects value on es, like a tree, or a capitol ship, or fire | |
|
| |
checkmate Veteran
Posts : 156 Join date : 2011-11-03
| Subject: Re: finding objects coderpr Sat Mar 03, 2012 11:23 pm | |
| It depends. If you want a model value like a tree (not sure it's possible but why not) there are two ways (Note : you first have to load a map that has the model you want, otherwise it could fail) : § if you know how the model you're looking for is called, then enter its name in the "find text" feature. Some results won't exactly be what you asked for and some will be. Take one with a high adress (over 0x00F00000). Copy its adress and paste it in the decoder. Now go up in the decoder until you find the following configuration : - 8 jumps that follow each other : jumps are MIPS instructions. You'll see them like this : 0xadress 0xvalue j $argument - then 2 lines with a small value (like 0x0000000D) - then another value, which is the one you're looking for ! Example : Lets say I want a blue flag. - I go to search tools, find text. - I enter "flag" - I go down and see " 0x01199F44 /flag_blue.€...ç./ " - I copy the adress and paste it in the decoder - I go up and the configuration I'm looking for starts at 0x01199E84 adress. 0x01199E84 0999A224 j $06668890 0x01199E88 0999A290 j $06668A40 0x01199E8C ... - I just copy the value at the end : 95314C5B. - [HACK]LeaderDandino wrote:
- a capitol ship
The working key word for it is "frigate". § If you don't have any idea of model name, just go in the high adresses of the decoder, stop at all the locations where you have the right configuration and try out (you'll easily work out that it's looooooooonnnnnnng and that you ought to find a precise model with its name). If you want a bullet value, the best thing to do is to start with the weapon value. Search it in the exact searcher, and for all results of this type 0x00AXXXXX 0xweapon value , paste the adress in the decoder. If there's a value just above or just beneath, it might be the bullet value. | |
|
| |
Guest Guest
| Subject: Re: finding objects coderpr Sat Mar 03, 2012 11:44 pm | |
| Nice guide checkmate! |
|
| |
[HACK]LeaderDandino Clan Leader
Posts : 362 Join date : 2012-02-12 Age : 29 Location : usa, south carolina
| Subject: Re: finding objects coderpr Sun Mar 04, 2012 9:17 am | |
| thanks and i have 2 yavin 4 trees if you want them, their cool heads | |
|
| |
[HACK]LeaderDandino Clan Leader
Posts : 362 Join date : 2012-02-12 Age : 29 Location : usa, south carolina
| Subject: Re: finding objects coderpr Sun Mar 04, 2012 10:56 am | |
| the tutorial is good but after i paste the adress in the decoder, i dont understand the instructions, thanks for your help | |
|
| |
TheElusiveVirus Moderator
Posts : 573 Join date : 2011-11-15 Age : 27
| Subject: Re: finding objects coderpr Sun Mar 04, 2012 10:39 pm | |
| ive been dying to ask u that months ago not now | |
|
| |
..::UnLeasheD::.. Administrator
Posts : 396 Join date : 2011-10-12
| Subject: Re: finding objects coderpr Mon Mar 05, 2012 3:10 am | |
| impressive... Very nice tutorial | |
|
| |
FiTzY Main Developer, Coder
Posts : 1598 Join date : 2011-10-11 Age : 27 Location : Belgium
| Subject: Re: finding objects coderpr Mon Mar 05, 2012 4:22 am | |
| Well done check | |
|
| |
[HACK]LeaderDandino Clan Leader
Posts : 362 Join date : 2012-02-12 Age : 29 Location : usa, south carolina
| Subject: Re: finding objects coderpr Tue Mar 06, 2012 6:23 pm | |
| Yes. But the only thing i dont understand is the last part after i paste the address | |
|
| |
checkmate Veteran
Posts : 156 Join date : 2011-11-03
| Subject: Re: finding objects coderpr Wed Mar 07, 2012 10:43 am | |
| Don't worry. The last step is the easiest in fact. I'll upload a screenshot tomorrow or the day after to make it clearer. | |
|
| |
[HACK]LeaderDandino Clan Leader
Posts : 362 Join date : 2012-02-12 Age : 29 Location : usa, south carolina
| Subject: Re: finding objects coderpr Thu Mar 08, 2012 1:18 am | |
| | |
|
| |
checkmate Veteran
Posts : 156 Join date : 2011-11-03
| Subject: Re: finding objects coderpr Fri Mar 09, 2012 8:21 am | |
| Here they are (I hope you'll forgive me for their bad quality ...) > So once you've pasted the adress in the decoder, you see something like this : > Now the only thing you have to do is scrolling up the adresses until you see the following green-squared configuration : The model value is the one at the bottom of it, that is to say 3D7C732A in my case. | |
|
| |
◎$©@®1710 Administrator
Posts : 1988 Join date : 2012-02-27 Age : 27 Location : In a Galaxy Far Far Away
| |
| |
checkmate Veteran
Posts : 156 Join date : 2011-11-03
| Subject: Re: finding objects coderpr Fri Mar 09, 2012 8:41 am | |
| Thx, but I'm not sure there are much tutos dealing with this on ohg | |
|
| |
◎$©@®1710 Administrator
Posts : 1988 Join date : 2012-02-27 Age : 27 Location : In a Galaxy Far Far Away
| Subject: Re: finding objects coderpr Fri Mar 09, 2012 9:40 am | |
| yh there r better ones here Rox | |
|
| |
[HACK]LeaderDandino Clan Leader
Posts : 362 Join date : 2012-02-12 Age : 29 Location : usa, south carolina
| Subject: Re: finding objects coderpr Fri Mar 09, 2012 12:21 pm | |
| yes!!!! it works thankyou so much!! | |
|
| |
◎$©@®1710 Administrator
Posts : 1988 Join date : 2012-02-27 Age : 27 Location : In a Galaxy Far Far Away
| Subject: Re: finding objects coderpr Fri Mar 09, 2012 7:12 pm | |
| | |
|
| |
checkmate Veteran
Posts : 156 Join date : 2011-11-03
| Subject: Re: finding objects coderpr Fri Mar 09, 2012 10:02 pm | |
| - [HACK]LeaderDandino wrote:
- yes!!!! it works thankyou so much!!
You're welcome ! I'm glad you suceeded | |
|
| |
Runnerke | LuckyS3VEN Development Team
Posts : 173 Join date : 2011-10-14 Age : 28 Location : Belgium
| Subject: Re: finding objects coderpr Fri Mar 09, 2012 10:10 pm | |
| | |
|
| |
[HACK]LeaderDandino Clan Leader
Posts : 362 Join date : 2012-02-12 Age : 29 Location : usa, south carolina
| Subject: Re: finding objects coderpr Sat Mar 10, 2012 2:44 am | |
| I madeaforum invip codes to show you what codes i made | |
|
| |
TheElusiveVirus Moderator
Posts : 573 Join date : 2011-11-15 Age : 27
| Subject: Re: finding objects coderpr Sun Mar 11, 2012 10:04 pm | |
| awsome teacher, better tut than the one on Kiwi.. XDDDDD | |
|
| |
◎$©@®1710 Administrator
Posts : 1988 Join date : 2012-02-27 Age : 27 Location : In a Galaxy Far Far Away
| |
| |
๖ĠøŻiŤaŃ๖ Development Team
Posts : 2516 Join date : 2011-10-11 Age : 26 Location : Skidrow
| |
| |
◎$©@®1710 Administrator
Posts : 1988 Join date : 2012-02-27 Age : 27 Location : In a Galaxy Far Far Away
| Subject: Re: finding objects coderpr Mon Mar 12, 2012 7:03 am | |
| | |
|
| |
checkmate Veteran
Posts : 156 Join date : 2011-11-03
| Subject: Re: finding objects coderpr Mon Mar 12, 2012 9:38 am | |
| Thx guys ! - TheFutureLegacy wrote:
- awsome teacher, better tut than the one on Kiwi.. XDDDDD
Remind me of it ? | |
|
| |
Sponsored content
| Subject: Re: finding objects coderpr | |
| |
|
| |
| finding objects coderpr | |
|